I have designed interactive scenarios for the VR Mind program, a VR-based system meant to augment professional therapy of various anxiety disorders.
The goal of “VR Mind and VR Mind+ systems – research and development” project is the preparation of a computer-based system utilizing the virtual reality technology for purposes of social phobia therapy. The planned tasks include, as one of the key objectives, conducting registered, randomized and multicenter clinical reasearch of the system’s effectiveness and safety, on a sample of 150 people suffering from a recognized social phobia.
Project’s informational materials
For purposes of the project, I have prepared a series of interactive scenes allowing for immersing users in various situations triggering social phobia symptoms. This task had required understanding of both clinical aspects of the project and the specifity of non-linear structure of an interactive medium.